Code an Animal Game in Scratch at Flemington PS

Flemington Primary School

Students will be creating a game in scratch to show their understanding of biological science: -Living things have structural features and adaptations that help them to survive in their environment (VCSSU074) -The growth and survival of living things are affected by the physical conditions of their environment (VCSSU075) There are 4 grade 5/6 classes of 25 students each. Ideally we would like a mentor/s to visit weekly to assist each class as they develop their games. This Project Outline is designed to develop student skills in designing and creating their own game using Scratch. Scratch is an introductory programming language that provides a great stepping stone into the more complex side of computer programming. Scratch is a visual language, this means users create programs by ‘dragging and dropping’ elements graphically rather than needing to create them textually. This is why it is a great way to introduce coding to kids. The visual ‘blocks’ allow kids to create their own games, interactive stories and innovate projects.Once confidence and understanding develops, the skills and concepts learnt while programming in Scratch can easily be applied to other languages such as Python and Javascript.

Project details
Name:Code an Animal Game in Scratch at Flemington PS
Status: Connected
Type:In class
Age range:10 to 11 years
Equipment:PCs
Level of student experience:Beginner
Time frame:Weekly
Number of students:25 in each of 4 classes

Updates

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School details

Map of school location
School name: Flemington Primary School
School type: Primary
Location: Corner of Mount Alexander Road and Padman Lane Flemington Victoria 3031 Australia

Project connected

Educator

Emily Fintelman

Educator at Flemington Primary School

Volunteer

Image

James Ballard

CtF Volunteer - Developer